Slenderman Expansion 1.7
The Slenderman is a dark, cold hole in the memories of the few that have seen it and lived. Within this chilling gap of recollection, terror thrives, growing into panic and jumbled tales of warning. Facing the Slenderman tests the teamwork and sanity of the survivors that face it. The monster's movements are unpredictable, and it will often vanish from the board, leaving the team to carefully coordinate their actions to bring down their foe.
Slenderman's rewards are as alien as the monster itself. Strange substances from the Slenderman's domain will need careful research before they're put to use.
Slenderman is a node 2 nemesis monster, it tests the mettle of settlements further along in their campaign. This expansion replaces the King's Man in Kingdom Death: Monster campaigns.
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It's Already Here
Slenderman's presence is an unsettling blank in the settlement's awareness.
Once you see it, it's too late.
- fight a monster that is an agonizing feeling of dread, until its too late
- escape the dark place, the monsters disorienting domain
- experience haunting settlement events
- gain disorders that twist a memory from encounters with the monster
- learn fighting art learned from dark experience
- craft gloom weapons and items, captured from the liminal dark place
Don't Find Yourself Alone
Slenderman preys on lone survivors. To fight the monster the survivors must stay close or be dragged into the monster's dark place.
- Trapped in the dark water, you must struggle to free yourself or drown in the darkness
- Lucky few may return with hastily snatched treasures or changed forever.
Gloom
A monster attuned to the survivors' fear. It will drive them past the brink and feast on their terror.
- Losing yourself to fear will kill you.
- Some will descend into fear itself to walk the path of gloom.
Dark Water Research
Repeated visits to the Dark Place will inspire the settlement to research the odd residue of the monster's presence.
This expansion interacts with the ubiquitous presence of White Speakers both in the core game:
- Innovate Dark Water Research
- Unlock the secrets of Light Forging. Craft gear formed from the shreds of the dark place.
- Expand your research to unlock more powerful designs.
Slenderman Node 2 Nemesis
Slenderman expansion requires a Monster core game to play.
Slenderman is a node 2 nemesis monster. As the settlement expands, this nemesis tests the mettle of settlements further along in their campaign. This expansion replaces the King's Man in your core game campaign.
Defeating Slenderman allows settlement's to explore the nature of the ominous dark water, a phenomenon that appears when Slenderman is near.
Component List
- Slenderman monster miniature
- Light-Forging weapon miniatures
- Richly illustrated, rigid cover rulebook packed with story events and rules
- 2 x Dividers
- 2 x Settlement event cards
- 34 x Slenderman AI cards
- 18 x Slenderman HL cards
- 26 x Gear cards
- 2 x Disorder cards
- 2 x Fighting Art cards
- 1 x Innovation cards
- 1 x Secret Fighting Art card
- 6 x Strange resource cards
- 2 x Knowledge cards
- 1 x Collective Cognition Reward card
Slenderman 1.7 Updates
After years of stalking countless settlements, the Slenderman expansion includes thoughtful updates based on years of internal feedback.
Components with significant updates:
- It's Already Here, Forgotten Fear, Light-Forging, Showdown: Slenderman story events
- 1 x AI cards
- 1 x HL cards
- 6 x Gear cards
New components with consideration for arc survivors:
- 1 x Slenderman Cuisine collective cognition milestone
- 1 x Dark Conduit I knowledge
- 1 x Dark Conduit II knowledge