"wanderer"

Wanderer - Goth

$50.00
870 in stock

Goth

Goth arrives in a waking nightmare. In her aching heart, she knows her lanterns are limited. Fighting alongside the settlement, Goth struggles to accept the inevitable.

She is armed with a cunning, unfamliar blade well suited for fighting the demons that seem to appear wherever she goes.

Will the settlement aid in Goth’s race against time? What mark will she leave when her story ends?

sojourn in the settlement

Wanderers

Wanderers emerge from the darkness with a story to tell. For a time, they will call your settlement home.

A wanderer brings the artifacts of their previous life: new gear, disorders, fighting arts, and more. While they live in your settlement, they can use these to hunt and fight alongside the survivors.

Campaigns can have only one wanderer. Even after they leave the settlement or die, another will not appear.

Wanderers at a Glance

A Stranger Emerges

Each wanderers rulebook will specify a lantern year for their arrival. When you reach this, read their introduction story event and create their survivor record sheet.

Disposition

Disposition is a wanderer attribute, it represents a wanderer's feelings towards their adopted settlement. It can increase or decrease during the campaign and can be negative. Keep track of a wanderer's disposition on their survivor record sheet. A Wanderer's disposition greatly influences the results of their story!

Journey's End?

When a wanderer ponders the final level of their unique philosophy they will reach a crossroads. Their disposition and your choices will determine how their story ends. Will they disappear back into the gloom? What kind of enduring legacy will they entrust on your settlement?

wanderer

Arc Survivors

Arc survivors are a divergent strain of survivors introduced in the Gambler's Chest expansion. Their unique brain physiology enables the development of philosophies, a worldview that shapes them over time. Philosophies give rise to knowledges, skills that they can share with other arc survivors.

The story of a wanderer is told through their philosophy, and it unfolds while they live among your settlement's survivors. Wanderers ponder their story when they return from a battle, revealing more of their story as they fight alongside the settlement. Wanderers philosophies are unique to their survivor and cannot be adopted by other arc survivors.

However, if you are playing a campaign with arc survivors, wanderers will share their knowledge at your settlement's forum.

Complete rules for playing arc survivor wanderers are included. 

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