Red Witches Expansion
The Red Witches are a squad of White Speakers acting in tandem as a single nemesis monster for Kingdom Death: Monster. This distinct monster is flanked by a myriad of bewitching components.
A trio of enforcers, the Red Witches arrive without mercy in pursuit of the White Speaker cult's most notorious runaways.
Red Witches in your Monster Campaign
Red Witches [NN2] are a node 2 nemesis monster, they test the mettle of settlements further along in their campaign. This expansion replaces the King's Man in Kingdom Death: Monster campaigns.
Escalating Foes
The Red Witches are dispatched by the White Speaker cult to hunt and destroy their enemies. They roam the plain of stone faces searching for signs of their greatest foe, mercilessly upheaving settlements that cross their paths.
Red Witches arrive in waves accompanied by cloaked initiates. Fronted by bellicose Braal. Followed by cruel Nico. Finally, otherworldly Seer arrives for a climactic three monster showdown.
Each Red Witch has a distinct fighting style and unique expression of the cult's blood magic.
The Red Witches Expansion includes:
- Red Witch Braal, Nico, and Seer dramatic miniatures
- 5 x Red Witch Initiates miniatures swathed in red cloaks
- 4 x Black and Red armor survivor miniatures
- Richly illustrated rigid cover rulebook packed with new story events and 3 unique monster showdowns.
- 17 x Braal AI cards
- 18 x Braal HL cards
- 20 x Nico AI cards
- 18 x Nico HL cards
- 15 x Seer AI cards
- 18 x Seer HL cards
- 3 x Red Witch Portrait cards
- 3 x Knowledge cards
- 2 x Dividers
- 3 x Disorder cards
- 1 x Fighting Art card
- 4 x Secret Fighting Art cards
- 2 x Innovations
- 1 x Armor Set Bonus card
- 1 x Special Hunt Event card
- 9 x Strange Resource cards
- 23 x Sanguine Extrusion Gear cards
- 7 x Rare Gear cards
- 1 x Collective Cognition Reward card
Gathering Foes
The Red Witches are dispatched by the White Speaker cult to hunt and destroy their enemies. They roam the plain of stone faces searching for signs of their greatest foe. Mercilessly upheaving settlements that cross their paths.
Red Witches arrive in waves accompanied by cloaked initiates. Fronted by belicose Braal. A one-on-one battle with the wild tempered red witch is followed by the arrival of cruel Nico, and finally the otherworldly Seer arrives for a climactic 3 monster showdown.
Each red witch has a distinct fighting style and unique expression of the cult's blood magic.
- 3 Dramatic entrances, a story event for each arrival.
- 3 Unique monsters, each Red Witch has their own approach in battle, including a personal AI and Hit Location decks for each monster.
- 3 Unique Showdowns, a showdown with one, two, and finally three witches makes each encounter unique.
Red Witches Node 2 Nemesis
The Red Witches expansion requires a Monster core game to play.
Red Witches are a node 2 nemesis monster. As the settlement expands, this nemesis tests the mettle of settlements further along in their campaign. This expansion replaces the King's Man in your core game campaign.
Defeating the Red Witches will enable your settlement to reproduce the powerful tools wielded by the Red Witches.

Braal
Sturdy and belligerent, Braal charges headfirst to meet the survivors as an undaunted vanguard.

Nico
Skilled and sadistic, Nico dances in and out of range as she bleeds the survivors of their will and survival.

Seer
Sanguine and enigmatic, Seer's blood magic wrecks devastating havoc if left to her own devices.
Red Witches in Battle

Red Witch Swap
Red Witches are shrouded in cloaks woven from the volatile threads harvested from the red-haired dragon. Harnessing its power, the red witches dissolve and reconsistute, moving instantly between cloaks.
Blinking around the showdown board, their power of transposition will befuddle the aim of struggling survivors.

White Secrets
The cult's stories are imbued with memetic power. Learned stories live in the blood of the cultists. Sharing them has devestating effects for the uninitiated.
During showdowns, Red Witches will attack with powerful new stories, revealing new secrets, and devestating the survivors.

Red Witch Blood Magic
The potent stories pulsing in the blood of White Speakers gives them strange sway over the vital fluid.
This power manifests as vigorous defenses in each witches' unique hot location deck.

Red Witch Initiates
The swaddled initiates accompany the Red Witches, desperately trying to gain control over their Red Cloaks. Red Witches will use their hapless trainees to swap dangerously around the board. Although they are focused on their training, they will attack survivors that approach.
Red Witches Tools of War

Master the Red Cloak
Harvest red threads from your encounters to create Red Cloaks of your own.
During the hunt, experiment with the Red Cloaks transport power.
Discover a new dangerous resource gathering event to infiltrate the cult's elastomer mines.

Black Resin
Reproduce the cult's crafting techniques using wet resin crafting event.
Build the Black & Red Armor set to incorporate instantaneous swapping into your own tactics.
Cult Matters
Discover the mysteries of the White Speaker cult.
- Learn the secret stories that empower the White Speaker cult
- Seek audience from the omniscient Seer in her sanctum.
An enduring animus to hunt and destroy their enduring shame drives the Red Witches after the Pariah. Play with the Red Witches and the Pariah in the same campaign to experience unique interactions.
Forge an alliance with the White Speaker Cult, or be crushed by their inquisition.
- Volatile outcomes of Red Witches story events occur if the settlement has made contact with the Pariah
- New story event uniquely for campaigns with Red Witches and Pariah
Component List
- 3 x Red Witches sprues
- 17 x Braal AI cards
- 18 x Braal HL cards
- 20 x Nico AI cards
- 18 x Nico HL cards
- 15 x Seer AI cards
- 18 x Seer HL cards
- 3 x Red Witch Portrait cards
- 3 x Knowledge cards
- 2 x Dividers
- 3 x Disorder cards
- 1 x Fighting Art card
- 4 x Secret Fighting Art cards
- 2 x Innovations
- 1 x Armor Set Bonus card
- 1 x Special Hunt Event card
- 9 x Strange Resource cards
- 23 x Sanguine Extrusion Gear cards
- 7 x Rare Gear cards
- 1 x Collective Cognition Reward card